GK4 only involved allot of traveling from Nation to Nation and Mhaura. GK3 i had a little bit of trouble only because the 3 Crests i needed to get from Davoi, Beadeaux, and Castle O were placed near lvl 70+ Mobs and NM's which were true sight or true sound. Thanks go out to Tsunami, Bat, and Darkmorr for the help.Īlso i completed GK3 and GK4 which were very time consuming. We went 2/4 on for the P-rope so Bat and I both got what we were looking for. Its a pretty simple fight, you get 15min to kill 1 Coeurl which doesn't do anything but spam Burst and Petrificative Breath so best setup is Nin, Whm, and 3rd member can be anyjob as long as they do decent damage to kill it within the 15min. The BCNM(60) we had to do was a 3 member lvl 60 cap fight in Balga's Dias called Wild Wild Whiskers.
Tsunami, Bat, Darkmorr, and I figured we would go and try to get me a P-rope and then try to get one for Bats BLM. The 2 NM fights i had to do for the quest were really easy to defeat just basic tank and spank. I chose the name Beatrice with brown shoulder length hair not sure on what job i want her to take up. The thing is after step 3 you need to just WS asap no waiting at all or it will not SC.Įdit: just a side note for 1hand wielding for fencer, war will not be able to reliably do a 3 step SC in a fencer build there just is not enough delay reduction available from normal sources to make it happen, I’m not entirely sure but i think in order to swing fast enough for this you would likely need a cor with Sam roll and haste samba just to do it, and then you might as well have the cor help with SC.I did the NPC quest in Upper Jueno the other day so now i have a wench to help me fight stuff if need be. If you can’t get capped haste for some reason 3 step is pretty good still
#Ffxi skillchain chart toau full#
Unless you have 100% DA with a 3-hit build, you're probably not gonna be able to go past step 3 reliably.Ĥ step SC on war is super easy with capped haste.ĭo full break> upheaval> ukkos > ukkos or upheaval with chango.
#Ffxi skillchain chart toau windows#
No, each step of the SC has its own window, but with each progressive step the windows gets smaller: So am i to assume the clock start on the first ws and its not refreshed after each sc goes off? Also a 5-step is usually extreme, I've been just shortening it to an easy 4-step by cutting off the initial King's Justice.įull Break -> Upheaval -> King's Justice -> Upheaval. Now we can replace Steel Cyclone with Full Break in that series, Full Break inflicts far less damage but comes with the benefit of several debuffs one of which being defense down.
The first Upheaval activates the AM effect, the second consumes it to create Radiance. King's Justice -> Steel Cyclone -> Upheaval -> King's Justice -> Upheaval The actual TP you would use depends on if you have Warcry up or not since that's another 700 TP Bonus.
Both KJ and Upheaval's damage changes post 2K and they go from a MA set to a WSD set. Without Chango, I should be WSing in a Multi-hit set at 1000 tp and with Chango, I should be WSing at ideally 1250 tp with a WSD set right? Would that also apply to King's Justice?Īeonic's don't need you to store to AM3. What is War's best multistep Radiance and how should I approach it because I think I need to open with full TP Upheaval for AM3?